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Roblox |
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Developer: Roblox Corporation This game has hidden developer credits. |
Template:Game in development/frTemplate:WIP/fr Un jeu à double-ender où vous pouvez apprendre LUA et de construire des trucs créatifs en même temps! ROBLOX est tristement célèbre pour sa communauté pauvre, quantité excessive de dateurs en ligne, et la mauvaise modération.
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Roblox est une plate-forme de création de jeux en ligne qui permet aux utilisateurs de concevoir leurs propres jeux et de jouer à un large éventail de types de jeux créés par le développeur ou d'autres utilisateurs.
Malgré son statut notoirement toxique dans d'autres communautés en ligne, le moteur de jeu lui-même est un exploit impressionnant, doté d'outils très puissants et flexibles qui permettent le développement sur toutes sortes de matériels.
Comme le moteur de jeu lui-même constantly reçoit constamment de nouvelles fonctionnalités et contenus, cet article se concentrera sur les fonctionnalités et les contenus supprimés du moteur de jeu au fil des années, ainsi que sur les versions très anciennes difficiles à trouver.
Fonctions supprimées fonctionnalités qui ont été supprimées du moteur de jeu |
Contenu supprimé Fichiers supprimés complètement de Roblox |
Textures de studio inutilisées Images incorporées dans Roblox Studio qui sont actuellement inutilisées. |
Bien que ces graphismes ne soient pas utilisés par les développeurs actuels de Roblox, tout le monde peut les utiliser dans leurs jeux.Lorsque le jeu a reçu une énorme restauration d'interface utilisateur, de nombreux graphiques antérieurs à la restauration de l'interface utilisateur sont restés dans les fichiers du jeu.
Bien que peu important, le jeu avait auparavant une autre devise appelée Tix, qui existe depuis 2007. La devise a été supprimée en 2016, laissant cette texture inutilisée.
In an effort to phase away from their programmer art style, Roblox tried to propose new cartoony face styles and characters around 2012.
Due to the overwhelmingly negative community feedback, these face styles were scrapped (for the most part at least...), but they still remain uploaded on the catalog. The Sarge, Missy, and Max faces were shown in a post on the ROBLOX Blog.
Sarge
Kate
Dr. Smyth
Sad Sarge
Sarge Extreme
Pal
Missy
Max
Buddy
Honey
These faces were not officially made by Roblox, but were created by players, and released 'officially' by the Roblox account during the hack of April 2012. Although the faces have been removed from the Catalog, the image files for them remain.
Face Name | Face Image Link | Image | Description |
---|---|---|---|
c: | https://www.roblox.com/library/76382977/c-Image | It is actually quite terrifying. It stares into your soul, waiting to consume it. | |
hai guize derp | https://www.roblox.com/library/76385103/hai-guize-derp-Image | Not as terrifying as c:, but it is still disturbing. |
In Roblox, meshes are models uploaded directly into the game with a specific ID and are usually used for making hats, gears, and other complex 3-D Materials.However, some appear to be completely unused.
This appears to be an early attempt to redesign Roblox's character. The model was codenamed 'John', (most likely named after John Shedletsky, the first employee and former creative director of Roblox) and it is fully-modeled. It was placed on the Roblox blog in 2007 with a texture, and the textures were recently found on 10/27/2017, leaving the opportunity to create a recreation of the model. For whatever reason, it has a scale that makes it very large. This is a demonstration. The mesh can be found here.
Using the textures that were uploaded onto the site and fixing the UV maps on the mesh reveals some interesting things, namely that the hair texture was changed before it was uploaded onto the client and site. It's currently unknown if isolated versions of the limbs exist.
At one point, while badges were still in development, they were going to be a full-on customized mesh rather than just a shiny block with a circle-cropped image of whatever you uploaded as the icon on it. This texture seems to have been designed in such a way that it could be easily retextured by the player, however it's anyone's guess as to what was originally intended by the texture.
Two guesses that could be made is that either ROBLOX would automatically paste the image onto the indicated area, or, the player would have the option to texture it by themselves. It was probably scrapped because it seemed more practical to have a block with the image on it (and therefore more easily edited by the player) rather than have all badges automatically have a mesh such as this. Alternatively, it could also be inferred that ROBLOX didn't want to waste the time it would take to make an autogenerator for the aforementioned texture. Below is a mockup of what it would look like in-game with a badge texture.
An tree mesh with an unknown purpose.
File Name | Description | Sound File |
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bfsl-minifigfoots2.mp3 | A low quality walking sound. | |
Rubber band.wav | A low quality version of the slingshot sound. | |
Kid saying Ouch.wav | A low quality sound of a kid saying 'Ouch'. It might be an early death sound. | |
glassbreak.wav | A loud sound effect of glass breaking. | |
Kerplunk.wav | A 'kerplunk' sound. | |
Launching rocket.wav | An unused rocket launcher sound effect. This sound eventually was used for multiple Admin-made tools. | |
Shoulder fired rocket.wav | Another unused rocket launcher sound effect. | |
victory.wav | The 'Ta-Da!' sound effect from Windows 3.1. This was used in around 2010 and it played whenever you collected a badge. | |
flashbulb.wav | A short bumping sound. | |
snap.wav | A loud snap. |
In several game scripts, developer credits are present.
To do: Get the other scripts here. |
The game has couple of debugging tools built in which can be enabled and disabled on command.
Key Combination | Result | Screenshot |
---|---|---|
Ctrl+Shift+F1-Ctrl+Shift+F7 | Shows various things about the game like the physics engine. Can't be interacted with. F1 shows general informationF2 shows graphics informationF3 shows network informationF4 shows performance informationF5 shows a cutdown version of F4F6 shows a modified microprofiler that is configured to work with Roblox.F7 shows the 'Performance Stats' (also can be enabled in the games options) | |
F9 or typing /console into chat | Shows the game's Lua script logs, to determine what is going on in the background. Intended for game developers to debug their games online. If you own the game, you can access a Server Logs menu which allows you to type Lua commands while the game is running. |
Interestingly enough, the F1-F7 debug menus are the only remnants remaining of Roblox's legacy hard-coded UI system, from the ages prior to late 2009.
Almost all of the old built-in UI elements have been removed from the engine.
Roblox |
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Developer: Roblox Corporation This game has hidden developer credits. This game has a prerelease article |
This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
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Roblox is an online game creation platform that allows users to design their own games and play a wide variety of different types of games created by all kinds of users.
Despite having a notoriously toxic status in other online communities, the game engine itself is actually an impressive feat, featuring very powerful and flexible tools that allow for development across all sorts of hardware.
As the game engine itself is constantly receiving new features and content, this article will be focused on features and content that have been removed from the game engine over the years, as well as the really old builds that have been hard to come by.
Also, note that games created in the engine can use the textures and sounds listed here, therefore while unused in the CoreScripts and other official game engine code, they may be used in Roblox games.
Removed Features Features that have been removed from the game engine. |
Removed Content Files that used to be inside Roblox and were completely removed. |
Unused Studio Textures Images embedded in Roblox Studio that are currently unused. |
While these graphics aren't used by the actual developers of Roblox, anyone can use them in their games.When the game received a massive UI redo, a bunch of graphics from before the UI redo remained in the game's files.
Although not so significant, the game used to have a second currency called Tickets (Tix for short) that had been around since 2007. The currency was removed in 2016, leaving this texture unused.
An earlier version of the Robux currency icon, which was replaced in 2019. Since then this texture has never been used.
Appears to be an early redesign for what would replace the older icon (seen above) for the Robux currency.
It seems like the player list icon for Roblox Premium (the membership that replaced Builders Club) was originally going to be a diamond, but it was replaced with a P.
This image is a gray square with rounded corners. It can be assumed that this is a 9-square image, which is used in Roblox development to give objects rounded corners, as up until recently, the GUI engine did not natively support rounded corners. The image was probably going to give the chat box rounded corners when the user is in VR, however, this wasn't used and the chat box is the same as the desktop and mobile chat box, with square corners.
The Roblox logo was included in the game files which was used in a loading screen for about a week during 2014 which replaced the simple loading status text in the middle of the screen. An example of this screen can be seen in videos from the time, for example, this one, This was replaced with a much simpler loading screen, which only included the game's name and its creator.
As mentioned above, from 2014 to July 24, 2017, this spinner was the status indicator that appeared on the loading screen, it had 'Loading...' written in the middle of it. It eventually became unused and a spinning Roblox logo took its place.
An icon for a microphone exists in the game's files.
In an effort to phase away from their programmer art style, Roblox tried to propose new cartoony face styles and characters around 2012.
Due to the overwhelmingly negative community feedback, these face styles were scrapped (for the most part at least...), but they still remain uploaded on the catalog. The Sarge, Missy, and Max faces were shown in a post on the ROBLOX Blog.
Sarge
Kate
Dr. Smyth
Sad Sarge
Sarge Extreme
Pal
Missy
Max
Buddy
These faces were not officially made by Roblox, but were created by players, and released 'officially' by the Roblox account during the hack of April 2012. Although the faces have been removed from the Catalog, the image files for them remain.
Face Name | Face Image Link | Image | Description |
---|---|---|---|
c: | https://www.roblox.com/library/76382977/c-Image | Gotta luv dah cutie face c:. | |
hai guize derp | https://www.roblox.com/library/76385103/hai-guize-derp-Image | (No description available) |
In Roblox, meshes are models uploaded directly into the game with a specific ID and are usually used for making hats, gears, and other complex 3-D Materials.However, some appear to be completely unused.
This appears to be an early attempt to redesign Roblox's character. The model was codenamed 'John', (most likely named after John Shedletsky, the first employee and former creative director of Roblox) and it is fully-modeled. It was placed on the Roblox blog in 2007 with a texture, and the textures were rediscovered on 10/27/2017, leaving the opportunity to create a recreation of the model. For whatever reason, it has a scale that makes it very large. This is a demonstration. The mesh can be found here.
Using the textures that were uploaded onto the site and fixing the UV maps on the mesh reveals some interesting things, namely that the hair texture was changed before it was uploaded onto the client and site. It's currently unknown if isolated versions of the limbs exist.
At one point, while badges were still in development, they were going to be a full-on customized mesh rather than just a shiny block with a circle-cropped image of whatever you uploaded as the icon on it. This texture seems to have been designed in such a way that it could be easily retextured by the player, however, it's anyone's guess as to what was originally intended by the texture.
Here is a mockup of what it would look like in-game with a badge texture.
A Lego tree mesh with an unknown purpose.
The annual Egg Hunts usually have some cut content, as do a lot of events, due to the approaching deadlines.
The Sumo Egg was supposed to be an egg in the 2012 Roblox Egg Hunt that was cut from the final game. It is unknown how it would behave. It is notable for being one of the few eggs that uses an original mesh instead of the standard egg mesh used for most of the eggs.
There is a texture titled ColoredDotEgg that was created around the time of the 2013 Egg Hunt. It is based on the Bit Trip series. It does not appear to work on the standard egg mesh (shown above).
The Friend Egg was supposed to be used during the 2014 Egg Hunt. It is unknown how you would have obtained this egg but it might have been obtained by playing with a friend or making friends during the event.
The Gross Egg was supposed to be used in Egg Hunt 2018 that was cut. It is actually a retexture of the Malicious Egg from Egg Hunt 2014. There are also 2 other retextures of the Malicious Egg: one orange, the other purple. This is one of the few canceled eggs to be put on the catalog.
This Egg is the oldest canceled egg (that we have knowledge of) that exists. It was supposed to be used in the 2008 Egg Drop. It can be assumed that this egg was used in the now-defunct Invite a Friend program, where users could email friends invite links to gain an Inviter badge on their profile.
Another Egg meant for the 2018 Egg Hunt, It is unknown which world this egg was supposed to be collected in if this was a randomly spawning egg or an egg that you had to do a quest to obtain. This is one of the few canceled eggs to be put on the catalog.
This is the early version of the Mad Egg that was used in the 2015 Egg Hunt. This was replaced with a dark red egg with two fancy knives stuffed in the top part.
An egg meant for the 2013 Egg hunt based on another Roblox game called 'Roblox Battle', It might have been a cross-promotion with Roblox Battle.
This was supposed to be used in the 2016 Egg Hunt
An egg made around the time of the 2012 Egg Hunt, The Stooge Egg that was used was yellow instead of white and it had no cracks. The Stooge Egg was a promotion for The Three Stooges film.
Yet another egg meant for 2018, It looks rather unfinished so it was probably cut early and replaced by the Dreggon.
Filename | Description | Sound |
---|---|---|
snap.wav | A sound of a loud snap. |
In several game scripts, developer credits are present.
To do: Get the other scripts here. |
The game has couple of debugging tools built in which can be enabled and disabled on command.
Key Combination | Result | Screenshot |
---|---|---|
Ctrl+Shift+F1-Ctrl+Shift+F7 | Shows various things about the game like the physics engine. Can't be interacted with. F1 shows general information.F2 shows graphics information.F3 shows network information.F4 shows performance information.F5 shows a cutdown version of F4.F6 shows a modified microprofiler that is configured to work with Roblox.F7 shows the 'Performance Stats' (also can be enabled in the game's options). | |
F9 or typing /console into chat | Shows the game's Lua script logs, to determine what is going on in the background. Intended for game developers to debug their games online. If you own the game, you can access a Server Logs menu which allows you to type Lua commands while the game is running. |
Interestingly enough, the F1-F7 debug menus are the only remnants remaining of Roblox's legacy hard-coded UI system, from the ages prior to late 2009.
Almost all of the old built-in UI elements have been removed from the engine, in favor of using the publically accessible, Lua player GUIs.